Welcome to the Pokémon Black and White in-game tier listing! The goal of the list is to rank every Pokémon at Unova in among the six tiers, from S to E, each vaguely determining its viability. The significant factor under which each is ranked is efficiency; a Pokémon that is efficient provides quicker and simpler solutions to significant battles, which include Gym Leaders, Elite Four associates, and N and Ghetsis at the Pokémon League, compared to ones that are inefficient. Pokémon in higher ranks, including S and A, are considered very efficient, while people in lower tiers, like E and D, are considered not quite effective.
What are the tiers?
You will find 6 tiers on this list:
Pokémon are ranked under the following 5 factors:
- Availability: This really is how ancient a Pokémon becomes available from the game and just how hard it is to find (read: experience rate). Does it require substantial backtracking, require HM moves, or merely have a very low experience rate? This includes backtracking to reestablish the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one in the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf.
- Typing: A Pokémon’s typing can be of fantastic importance for an efficient playthrough. When a Pokémon has improved studying, it is frequently regarded as a greater position.
- Stats: A Pokémon’s stat supply is critical for its success. Does the Pokémon have a stat distribution that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors both its own typing and movepool, it’ll frequently be higher on the grade list. Generally speaking, that a Pokémon with low rate will often be ranked lower.
- Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is critical. What goes does the Pokémon obviously get and could possibly acquire? Unlike with past games, TMs are of unlimited usage and so have no opportunity cost. With that said, if a Pokémon takes a TM found in a detour off the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a bit.
- Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to these conflicts? A Pokémon that contributes to many big conflicts will often be seen higher than those who do not.
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What tools is your participant permitted to use?
The participant is allowed to use any legitimate means inside the cartridge for finishing the game economically. The participant is only permitted to exchange to evolve Pokémon and not to receive outside help differently. The player is allowed to use items such as X products, Potions, TMs, and Berries. Remember that items have opportunity costs associated with them and can negatively give rise to a Pokémon’s position if it needs plenty of pieces, for example two or even more.
Under what terms were Pokémon examined?
Every Pokémon was analyzed and rated under these additional conditions:
- Every Pokémon was normally on par with the major Trainers’ amounts, in most outleveling their ace by two degrees. Reasonable levels in the Elite Four generally change between 48-50.
- Most tests were performed with five-member teams, even though it’s notably more best to conduct four or not, as they will have more expertise and easily outlevel competitions.
- Lucky Egg was totally permitted and necessary for larger teams to achieve suitable levels.
- Round the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are utilised to reach the aforementioned levels for your Elite Four when utilizing larger teams.
- Tampering with the clock to get items or Pokémon that can only be bought in certain seasons was completely allowed and did not negatively impact any Pokémon’s viability.
- Viability was set up before Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.
Reserved for Pokémon that have the greatest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming bulk of foes, restrict the amount of strikes used against them, and function with minimal reliance on objects to defeat opponents at similar levels. All these Pokémon typically appear ahead of the late-game, and also some other defects they have are completely made up by their advantages.
- Entry: Early-game (40 percent opportunity to appear at Route 4).
- Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for at least neutral damage and is struck super effectively simply by Clay.
- Forged: Darumaka is fairly fast, and its high Strike revved up by Hustle lets it hit every foe tough; its shaky majority is repaired by Eviolite. Because of Darmanitan, it strikes even more difficult, is far quicker, and has sufficient majority to take impartial hits well and even prevent OHKOs from super successful moves. Hammer Arm comes upon evolution, also Superpower is learned at level 47.
- Important Battles: As a Darumaka, it only ever struggles against Clay. Burgh and Elesa lose to Darumaka, although it needs Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling into Belly Drum. At the Elite Four, it may use Belly Drum strategies again to sweep all Marshal. It is helpful against N and Ghetsis, the latter being swept if you utilize Substitute and X Speed at conjuction with Belly Drum.
- Additional Remarks: Though Hustle might be annoying, the majority of the misses aren’t fatal; it doesn’t prevent Darumaka from becoming one of the greatest choices for an effective run of their games.
- Availability: Early-game (Dust Clouds in Wellspring Cave).
- Typing: Very few foes resist Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception. Its Ground typing provides it with the immunity to Elesa’s Volt Switch, although its evolution’s Steel typing gives it greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
- Stats: As a Drilbur, it’s a great Attack stat and great Speed, but its bulk is not as impressive. As an Excadrill, it gains an important increase in Attack and HP, letting it endure most neutral and some super effective moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
- Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying on Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Substitute via TMs.
- Major Battles: It’s effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the whole Elite Four minus Marshal by simply utilizing Swords Dance once. It is also capable of contributing majorly against N and Ghetsis (especially if you’re playing at Black, since it can utilize N’s Zekrom as setup bait).
- Added Remarks: Drilbur should be developed at level 33 to learn Earthquake a bit earlier, which can be boosted with Soft Sand from Desert Resort. Drilbur is possibly among the best Pokémon in BW and thus is highly advised to grab, even if the technique is annoying.
- Availability: Early-game (20% chance to look at Route 4).
- Typing: Although it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and each of the Elite Four members barring Marshal.
- Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it troubles since a Scrafty, but you must have Speed EVs into outspeed some lower risks.
- Movepool: its just STAB move is Faint Attack until it learns Brick Break at level 20. It can be educated Payback at level 23 to take advantage of its reduced Speed. High Jump Kick level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it may be educated Work Up and Rock Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, Even Though It needs Eviolite for them as a Scraggy. Additionally, it does well against every Elite Four member bar Marshal and is helpful against West and Ghetsis.
- Additional Remarks: The combination of a powerful movepool and great typing that simplifies a good deal of major opponents makes Scraggy a very excellent selection for a run of the games. Always use one with Moxie over Reduce Skin.
Reserved for Pokémon whose efficiency in terms of completing the match is thought of as very high. Pokémon inside this tier are able to OHKO or 2HKO a great deal of foes and aren’t so reliant on items to succeed, but they possibly have some observable flaws that harm their efficacy or have their viability counterbalanced by a late introduction.
- Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at level 25).
- Typing: Rock / Flying gives it five flaws, though just Rock is ordinary. Archen’s only real losing matchup is against Elesa; it’s great elsewhere.
- Stats: Archen has excellent Attack coupled with great Speed and Special Twist, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 offenses with great 110 Speed. The two Pokémon must be careful however, since their Defeatist ability their offenses in 50% or less HP.
- Movepool: It starts with Ancient Power (you’re able to teach Rock Tomb through TM) and learns Acrobatics (its own very best movement ) three levels later at 28 to replace Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), and Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are options, however the line will largely be utilizing Acrobatics.
- Important Battles: The line’s sheer power means it performs well in all significant conflicts save Elesa, although it must stay healthy to avoid Defeatist. Against end-game threats, if it does not OHKO a foe, that foe will often come near knocking it to Defeatist range (a good deal are 2HKOed from Acrobatics).
- Additional Remarks: Archen is one of the strongest Pokémon to work with, but Defeatist holds it back.
- Availability: Late-game (20% likelihood of encounter in Mistralton Cave, accessed with Surf).
- Typing: Dragon is only resisted by the uncommon metal registering. Ice- and also Dragon-types which are strong against the line are rare (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists Grass, Fire, Water, and Electric.
- Stats: It owns really high Attack (especially as Haxorus), excellent Speed, and acceptable defensive stats. However, as an Axew, it is a small bit frail.
- Movepool: Axew will possess Dragon Claw upon being captured. It may also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating coverage as Haxorus.
- Important Battles: You need to have Fraxure for Brycen. It’s capable of crossing all significant fights that are left (such as Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the whole Elite 4 combined with N and Ghetsis due to its rotating policy.
- Added Comments: Even though coming late, Axew is really a great Pokémon to utilize, since it could sweep each major fight left, with Mold Breaker being the preferred ability. Its policy like Brick Break, Rock Slide, and X-Scissor can be rotated to suit major battles. Its Slow experience growth rate is fixed with Lucky Egg.
- Stats: It’s high Attack and HP and acceptable defenses as Conkeldurr, however it’s a little bit slow. Timburr’s Special Defense is really low as well. At level 20, it will learn Wake-Up Slap. After evolving, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback by TM.
- Important Battles: It does nicely against Lenora and may succeed against Burgh if it’s evolved at that point. It will well against Marshal and Grimsley, but fights against the remainder.
- Further Remarks: Conkeldurr remains useful before the Pokémon League, in which it falls off because of unfavorable matchups. But, Conkeldurr still strikes approximately 1/3 of end-game using its STAB strikes. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, since they have almost the identical ability, however, Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share precisely the identical level up learnset.
- Entry: Early-game (Course 1 from degrees 2-4 at a 50% experience rate).
- Stats: The Lillipup lineup has strong stats except for Specific Attack, together with Stoutland with 100 Attack, 80 Speed and 85/90/90 majority. Return through TM in Nimbasa City is the line’s greatest STAB attack once they possess high friendship, along with the Work Up TM can be helpful to boost offensive stats.
- Major Battles: The Lillipup lineup includes a solid showing in all major battles, as several opponents resist Normal, and Ghost- as well as also the infrequent Steel-types are handled by Crunch and Dig. Setup might assist the line sweep some conflicts from Elesa onward.
- Additional Remarks: Lillipup is consistently an excellent Pokémon for both Gym Leaders but is too reliant on Work Up fosters to perform its job in the Pokémon League. Get the critical Spirit ability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the line take physical strikes better.
- Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
- Stats: Oshawott’s line has mixed attackers with average Speed and good majority.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at level 17 to Surf later on. The lineup also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn may be relearned as Samurott.
- Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta together with Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it is expensive.
- Added Comments: Oshawott is your most effective starter to pick, as its Water typing and strong moves make it even more consistent in major fights compared to other starters.
- Typing: Water typing is very good for most Gyms aside from Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: The reptiles possess all around excellent stats, most especially 98 offenses and 101 Speed.
- Movepool: Water Gun reaches the wonderful Scald at level 22. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
- Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages almost everything else.
- Additional Remarks: Panpour’s Water surveying and wide coverage allow it to conquer most Gym Leaders, however, it’s still reliant on Work Up promotes for the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.
- accessibility: Early-game (35% chance to appear at Inner Pinwheel Forest in White, obtainable only by trade in Nacrene City at Black).
- Typing: Grass enables it hit Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, along with common Bug- and Poison-types generally pose a danger to it.
- Stats: Petilil has large Special Attack and great bulk. Lilligant has high Speed and Special Attack, with its Special Defense also raised by Quiver Dance. It learns Synthesis at par 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
- Important Battles: As a Lilligant, it can sweep every major struggle by setting up Quiver Dance; however, sometimes, it ought to use Sleep Powder to acquire boosts safely. Additionally, it needs a good deal of fosters to carry down a lot of teams that have Grass-resistant Poémon.
- Additional Remarks: When it learns Giga Drain, evolve it until level 28. Sun Stone can be obtained in the Ace Trainer in a Nimbasa City building. Although Petilil can conquer all significant fights, it requires a good deal of Quiver Dance promotes to conquer resistant foes, as it depends solely on Grass-type STAB moves. Personal Tempo is your preferred capacity to prevent confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Small character and the Chlorophyll capability, is at level 15, also contains 20/20/20/31/20/20 IVs.
- Typing: Rock typing lets the line overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being immune to the typical Normal-types.
- Stats: ” The Roggenrola lineup members are bodily tanks, but they are incredibly slow. Because of Gigalith, it has a great 135 Strike stat combined with high overall bulk. Should you maintain it unevolved for 2 amounts, it selects up Rock Slide at level 27, which conveys it into Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous could be educated through TMs.
- Important Battles: The line is a wonderful choice for Lenora, Burgh, also (if it’s the sole Pokémon from the party so it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N pretty well, particularly with putting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter having Earthquake.
- Added Comments: Gigalith stays useful prior to the Pokémon League, in which it falls off because of unfavorable matchups and restricted targets to hit with STAB moves. It can make decent usage of Hard Stone and Quick Claw.
- Availability: Early-game (Course 4 from degrees 14-18 at a 40% experience rate).
- Typing: Ground / Dark provides the line benefits against Elesa, Shauntal, and Caitlin, however it’s average elsewhere.
- Stats: Sandile and Krokorok have elevated Attack and Speed but gloomy defenses. Krookodile has great 95/80/70 majority, 117 Attack, and 92 Speed.
- Movepool: Level 14-15 Sandile begin with Bite, which can be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at level 28, that can be staple STAB moves. It’s a good idea to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 as opposed to level 54 as Krookodile.
- Important Battles: The Sandile lineup includes a strong showing in most major conflicts, even ones in which it’s a disadvantage, as a result of Moxie and decent Speed. It may sweep Elesa with Rock Tomb and Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding for the line but still workable.
- Added Remarks: Krookodile is among the finest late-game sweepers readily available, with its STAB moves with few answers. Moxie aids this and makes it amazingly effective as it has Earthquake.
- Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
- Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
- Stats: Sawk’s high Strike and Rate, coupled with decent bulk, make it an Superb sweeper
- Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat throughout the sport, with TM moves such as twist and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 allow Sawk boost its Attack.
- Important Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep most of the additional Gyms.
- Additional Remarks: Sawk is extremely effective out of the box, but STAB moves are resisted fairly frequently, and its decent defensive stats do not hold up as well towards the conclusion of the match. Sturdy is the favored ability but not required. Attempt to catch a Sawk at level 17 from dark grass to start with Low Sweep.
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Strike and HP and good surveillance and Special Defense, however it is quite slow.
- Movepool: It will have Seismic Toss upon being captured and, based on level, Vital Throw (otherwise learned at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. TM-wise, it can be taught Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM assists Throh do well against Shauntal.
- Important Battles: Throh is very used against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it may sweep Grimsley and Marshal faithfully, while Shauntal has her team trapped by Throh, minus Cofagrigus, should you heal it up a couple of times. Additionally it is useful against N and Ghetsis, since it could take down some of their Poémon readily.
- Added Comments: Throh is fantastic for most major fights, but it is overall determined by many Bulk Up promotes, which becomes problematic in the Pokémon League. In White, it is possible to get a level 17 Throh rather easily by entering dark grass with a level 17 Pokémon from the guide and utilizing a Repel. Throh generally can install just 2-3 Bulk Ups in the slightest, because its low Speed means that it will often take a strike before doing something.
Reserved for Pokémon whose efficacy in terms of completing the match is regarded as high. Pokémon inside this tier are able to OHKO or 2HKO a fair amount of foes and may demand a bit of item dependence to sweep opponents’ teams. These Pokémon are extremely helpful, but have several defects holding them back or are encountered fairly late.
- Availability: Early-game (Desert Resort, 10%, levels 20-22).
- Typing: Bug/Rock Reading is odd, providing only flaws to Water-, Rock- (ordinary ), also Steel-types. Matchup-wise, Dwebble has advantages against Elesa, Skyla, Brycen, Grimsley, and also, to a degree, N. It shouldn’t be utilized against Clay and Marshal.
- Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and amazing Attack, but is slow at base 45 Speed.
- Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock at a few levels. Dwebble gets the basic Rock Slide at only level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at level 43 or through Heart Scale, which turns into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s policy.
- Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Switch. The line beats Clay’s Krokorok and readily sweeps the previous 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky due to particular movements, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
- Additional Remarks: Dwebble is a Pokémon with various very good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from full wellness, while Shell Armor blocks critical hits; both are equally great.
- Availability: Late-game (20% chance to appear at Chargestone Cave).
- Typing: Steel-type provides Ferroseed a massive quantity of resistances, that are noteworthy in the battles against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it impartial against Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, particularly the Seismitoad one. It will fear Fire-types, however.
- Stats: The Ferroseed line possesses excellent Defense and Special Defense, decent Attack, and quite low rate, making it usually move last.
- Movepool: It will know Metal Claw along with Gyro Ball upon being caught and, based on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback can be heard naturally or via TM.
- Important Battles: Ferroseed may succeed from Skyla, but it needs a whole lot of Curse boosts to beat her. It also does good against Brycen and exceptionally well against Drayden/Iris. But it struggles against Marshal. It may also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s great typing makes it useful against most major struggles, but its reduced Speed means that it will always take a hit before doing something. It is also reliant upon Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is a good idea, as it and Iron Barbs will damage contact transfer users for 1/4 of the HP.
- Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
- Typing: Electric typing allows it to handle all Flying-types (most especially Skyla) and lots of Water-types. Its Bug typing lets it hit Grimsley super effectively and makes Ground-type moves impartial. However, foes’ Stone and Fire coverage will get into its way.
- Stats: It’s good Special Strike and high Speed (making Electro Ball useful), even though its bulk isn’t impressive.
- Movepool: As it comes with Bug Bite and Electroweb upon becoming captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be taught Thunder via TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
At the Elite Four, it can contribute by taking out specific threats, but normally does not sweep.
- Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it is Required to achieve 91% precision on Thunder.
- Availability: Mid-game (Course 6 at a 25% experience rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final two Gyms, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
- Stats: Fantastic bulk of 70/105/105 and Strike of 135 make Escavalier a powerful tank, even though foundation 20 Speed means it will always go second.
- Movepool: Tough ancient, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, along with Swords Dance at 52, together with Slash and Return as coverage.
- Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry out of a wild Tympole for Swagger). Escavalier manages the end-game nicely via Iron Defense and Swords Dance, even though Shauntal and Ghetsis are shaky.
- Additional Remarks: Escavalier is a remarkably dominant Pokémon that, though a hassle to get going, has an area in virtually all remaining important battles. While the slow Speed can render it open to standing and taking hits constantly, the benefits it owns make it worthwhile. Make certain that you get a flat 26 or reduced Karrablast for Fury Cutter. Reduce Skin is the favored skill as a Karrablast, since it becomes Battle Armor after evolving that helps Escavalier avoid critical hits.